abstract animation test in modo
Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts
26.2.13
3.9.12
Low Poly Manchu Chassis
I recently began helping some local USC students on a video game project to learn about the process and have some fun. It's a fighter jet customization game, here's a low poly chassis model and texture I did for them. It's based on a Manchu concept painting although I tweaked it a bit and had to think up a front end. The orange areas are where different engines, guns and wings can be added.

1024x1024 diffuse 987 polygons

1024x1024 diffuse 987 polygons
25.6.11
14.12.10
Subscribe to:
Posts (Atom)
