Showing posts with label max. Show all posts
Showing posts with label max. Show all posts

8.4.12

zbrush mech


Experimenting with zbrush for hardsurface on an old sketch.  lots of potential...some things are very fast while others are slow.  but mixing between zbrush and a package like modo, 3ds or maya could be very interesting.

11.12.10

Collector rivets

It's almost there.  
The really nicely detailed astronaut model is by Max Grueter, free for download on his website, thanks!

27.3.10

Art Nouveau Final

After 13 hours rendering (there must be something wrong with my settings), and some photoshop tweaking, I'm pretty happy with the final result.
Hmm...looking at it again, lots of the light looks really blown out on the front view hmmmmm


24.3.10

vray test 2

After looking at the car for a while, I think the rear needs to be shortened. opinions? In the meantime having fun with vray again.

24.2.10

Eggship army compound test

Moved on to screwing around with Mental Ray. Too slow with Vray. Eggship is making a cameo appearance in one of the generic 3ds tutorial scenes.

13.2.10

Eggship final?

I think this is as far as I will go for the still image as of now. On to animation!

12.2.10


Testing out smoke...ended up looking like the ship is taking a dump. It might be