Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts

8.4.12

zbrush mech


Experimenting with zbrush for hardsurface on an old sketch.  lots of potential...some things are very fast while others are slow.  but mixing between zbrush and a package like modo, 3ds or maya could be very interesting.

17.1.12

Ship2

Made a simple spaceship in the Homeworld style to practice UV mapping.  Painting textures was so much fun, brought me back to my model kit building days.  Baking in the lighting really cuts down render time too! I used a background produced by Shi Yao http://raph.com/3dartists/artgallery/imagePage?iid=6793