Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

17.1.12

Ship2

Made a simple spaceship in the Homeworld style to practice UV mapping.  Painting textures was so much fun, brought me back to my model kit building days.  Baking in the lighting really cuts down render time too! I used a background produced by Shi Yao http://raph.com/3dartists/artgallery/imagePage?iid=6793



26.6.11

bugship 11 wip

Added some panel lines with a bump map, plus little details here and there.  Once I'm done texturing I think this version will be finished.  Next up is rebuilding this for mini scale 3d printing.

27.4.11

Art Center grad show

A couple things from the grad show.  This year's class was seriously kick ass.  






31.10.10

Collector cockpit

Captain on the left, first officer (copilot) on the right and flight engineer/arm operator in the middle.  

9.9.10

Goodies

Most of this is Rob Cunningham's work for the Homeworld Series, some of the sketches from 98.  I remember playing the game on a 700mhz "supercomputer" in 99 and being blown away by the visuals.
George Hull for The Matrix
Keith Thompson


21.8.10

Art Center Summer Show UPDATE

UPDATE:  Daniel Yorba's the guy.
Michael Ditullo over at Core77 has found the name and wrote a quick post about the project.  I feel special cuz they used my photo too.  Cutting edge folks...cutting edge...

My favorite of the show, fully functional (almost) bike prototype (carbon fiber forks, aluminum frame, brushless electric motor, etc. Really amazingly well made working(!) model. (1 term for design, 1 term for building). Sadly I forgot the guy's name. 
The one with the orange sticker. (Daniel Yorba)

Some funky trans projects..



Art Center students have a wonderful view of Pasadena
This creeper does too...

4.6.10

Art Center

Here's some ArtCenter 2006 work from 2006.

Notice Craig blowing a load