Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

19.9.12

Core Overload

Another part for the videogame.  Design by David Heidhoff, model and texture by me.






3.9.12

Low Poly Manchu Chassis

I recently began helping some local USC students on a video game project to learn about the process and have some fun. It's a fighter jet customization game, here's a low poly chassis model and texture I did for them. It's based on a Manchu concept painting although I tweaked it a bit and had to think up a front end.  The orange areas are where different engines, guns and wings can be added. 












1024x1024 diffuse 987 polygons

17.1.12

Ship2

Made a simple spaceship in the Homeworld style to practice UV mapping.  Painting textures was so much fun, brought me back to my model kit building days.  Baking in the lighting really cuts down render time too! I used a background produced by Shi Yao http://raph.com/3dartists/artgallery/imagePage?iid=6793