Another Z brush model, of the last sketch, lets call it C. Anyway, Zbrush isn't really doing what I want it to, mostly because I have some weird kinky surfaces going on especially in the side. It took alot of tweaking in photoshop to get the proportions back to what I wanted in the sketch. I'm going to move on to 3ds max I think, using the zbrush model as a guide.
Art Nouveau car model c from Vaughan Ling on Vimeo.
4 comments:
are you starting this from a polysphere? you could try making a base mesh is 3ds and importing as an obj.
I did import a base mesh, but maybe too basic. (basically a 2 box proportion with a couple edgeloops) How far would you suggest taking a basemesh? I'm still trying to figure out how to tackle these kinks, especially that big side swoop, any suggestions?
i'm still learning zbrush as well, but try keeping your polys evenly distributed not just more along the edges, you can keep dividing once the models in zbrush.
I think the rear needs some work
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